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WWE Denies Undertaker Reports, Won’t Comment On Retirement Rumors

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As noted earlier, there were reports that The Undertaker would be working in an “adviser” role in WWE developmental. It was said that Taker would be setting his own dates and going to the Performance Center to offer advice on a limited basis, and that it wouldn’t be a regular role.

A WWE spokesperson told The Washington Post that “the reports are inaccurate.” They had no further comment on if he was in talks with a position at NXT, nor did they comment on rumors that he was retiring from in-ring competition.

Negative Reaction To WWE Earnings Report In Major Newspaper

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The New York Post published an article on WWE’s financials after the sports-entertainment organization reported anemic subscription growth for the WWE Network. It is titled, “The WWE gets ready to crumble.”

Subscriptions to the $9.99 per month service totaled 731,000 subscriptions at the end of September—a net gain of just 31,000 in the three-month period. WWE recorded a net gain of just 3,000 subscribers in the United States, with the rest coming from the overseas expansion.

The Post considers it particularly alarming that of the 700,000 Network subscribers WWE had going into the quarter, 255,000 dropped their subscription. This a churn rate of 36 percent.

“At least they’re adding more than they’re losing,” said equity analyst Robert Routh.

WWE Offered $5 Million To Former UFC Superstar?

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Former UFC middleweight contender Chael Sonnen recently launched his own podcast, You’re Welcome With Chael Sonnen, on Podcast One. Sonnen has made headlines recently for being fired from the UFC and FOX Sports after failing two drug tests this year.

Sonnen is also a big wrestling fan, and even called the debut Battleground MMA pay-per-view earlier this month with WWE Hall of Famer Jim Ross. During a recent episode of his podcast, Sonnen – who has been known to stretch the truth and tell a fib here and there – claims that WWE offered him a $5 million contract, which he turned down.

“I was offered $5 million [WWE head] Vince McMahon… Now, I was still under contract with the UFC and I never took this to Dana,” Sonnen said (props to CageWriter for the transcription). “I handled it on my own. I told them ‘No’ and that was the end of that. I never told Dana White this story, but here’s why I didn’t tell him. I knew if I called Dana and said, ‘I’ve got a $5 million offer from Vince McMahon,’ Dana would have matched it.”

Sonnen said that he didn’t contact UFC President Dana White and have him match WWE’s offer because he didn’t want to be seen as disloyal.

“I don’t think anyone would have had hard feelings but I didn’t see myself that way,” Sonnen said.

WWE Smackdown Results for 10/31/14

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Credit to Ricardo for the following WWE SmackDown spoilers from tonight’s tapings in Houston, Texas:

– The Big Show kicks off SmackDown and gets a “yes!” chant going for a video that they’re sending to Daniel Bryan in support of his comeback. Show informs everyone that Bryan needs another elbow surgery.

* The Divas Halloween Costume Battle Royal is next. Brie Bella is not in the match as she was advertised to be. Nikki Bella ends up getting the win. Nikki taunted AJ Lee, who was on commentary, after the match. Paige was dressed as Summer Rae and there was some good comedy.

– Seth Rollins, Kane, Joey Mercury and Jamie Noble come out for a promo.

* Kane defeated IC Champion Dolph Ziggler in a non-title match. Rollins attacked Ziggler and beat him down after the match.

* Mercury and Noble join in on the beatdown to Ziggler. Ziggler is ordered into a match against Rollins. Rollins quickly defeats Ziggler.

* Ryback squashes Heath Slater, who was dressed as a Scarecrow.

– MizTV with Damien Sandow and The Miz is next. There are a lot of pumpkins and Halloween decorations set up. Mark Henry is their guest. Henry rips Big Show, leading to Show making his way out. They end up brawling and Henry sends Show crashing through the barrier.

* Los Matadores defeated Stardust and Goldust in a non-title match.

* Rusev defeated The Great Khali. Rusev and Lana cut promos and say Rusev is coming for Sheamus’ United States Title.

* Bray Wyatt comes to the ring for a promo in his rocking chair.

* The main event is Cesaro vs. Dean Ambrose in a Trick or Street Fight. There are pumpkins and other decorations all around the ring. Ambrose was great in this match and put pumpkins over Cesaro’s head. Ambrose gets the win. This was said to be a very fun match.

Eve Torres Returning To WWE?, Recent Trademarks Filed By WWE

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Could Eve Torres be returning to wrestle for WWE?

On Oct. 24, WWE filed a trademark application to the U.S Patent and Trademark Office for ‘Eve Torres’ for “wrestling exhibitions and performances by professional wrestlers.” This description matches performer names the company applied to trademark.

Torres, who become the first person to win the Divas Championship on three occasions, left WWE in January 2013 on her own accord to focus on her role as an instructor for the Gracie Self-defense Program for Women. Earlier this year, she landed a recurring guest role as Reyna Flores on the El Rey television series, Matador. Throughout her hiatus, she has remained linked to WWE as an ambassador.

Here is the complete list of recently filed trademarks by WWE:

* Adam Rose (filed on October 16)
* Bo Dallas (filed on October 16)
* Brad Maddox (filed on October 21)
* Brie Bella (filed on October 21)
* CENATION (filed on September 3) – for toys
* Eve Torres (filed on October 24)
* Immortals (filed on October 17) – for toys
* Just Bring It (filed on October 15) – for clothes
* Kevin Owens (filed on October 24)
* Naomi (filed on October 21)
* Nikki Bella (filed on October 21)
* The New Day (filed on October 24)
* No Mercy (registered on October 7) – for clothes
* NWO New World Order (filed on October 17)
* Paige (filed on October 13)
* Rusev (filed on October 13)
* SLAYOMI (filed on September 12)
* Stardust (filed on October 13)
* Support the Twins (filed on September 11)
* WCW Logo (filed on October 13)
* WWE Battleground (registered on October 14)
* WWE Fast Lane (filed on October 24)
* WWE Immortals (filed on October 16) – for toys
* Y2J (filed on October 13)

WWE Stock Takes Big Hit After Earnings Reveal, WWE Network Free In November?, Price Plan Change

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– WWE stock has taken a big hit today after the company’s third quarter earnings release. As of this writing, the stock is down 7.91% to $12.22. The market as a whole is up, as the Dow is up 0.84%.

WWE issued the following this morning:
#FREEFREEFREE

STAMFORD, Conn., Oct 30, 2014 (BUSINESS WIRE) — Much like other subscription businesses including Netflix and Hulu Plus, WWE® will be offering:

November For Free: New subscribers will receive WWE Network free of charge for the entire month of November – including Survivor Series on Sunday, November 23.

New Simplified Price Plan: WWE Network will be available for $9.99 per month with no commitment and the ability to cancel at any time.

“We are excited to offer new WWE Network subscribers the month of November free to experience all of our live programming, explore thousands of hours of video-on-demand content, and watch Survivor Series, one of our most popular events,” said Michelle Wilson, WWE Chief Revenue & Marketing Officer. “Our research combined with best practices in digital subscription businesses affirms our belief that a simple, single price plan will help us continue to grow WWE Network’s subscriber base.”

WWE Network is a one-of-a-kind experience for fans that has been met with critical acclaim.

Grantland’s Bill Simmons said WWE Network is “something truly significant” and “I feel like I’m stealing money from Vince McMahon, actually. Wait, I’m stealing money from Vince McMahon.”

Yahoo! Sports said, “All signs point to WWE having a championship product on their hands.”

USA Today said, “It’s a no-brainer for even casual viewers from a consumer standpoint.”

WWE Network features 24/7 scheduled programming, all 12 pay-per-view events LIVE and the most comprehensive video-on-demand library with more than 2,600 hours of content, including every WWE, WCW and ECW pay-per-view, all for $9.99 per month with no commitment and the ability to cancel any time. WWE Network programming includes groundbreaking original programming, reality shows, documentaries, classic matches, exclusive coverage of special events and more. The U.S. English language version of WWE Network is available on an over-the-top basis in more than 170 countries and territories.

Like other digital subscription services, such as Netflix and Hulu Plus, fans are able to subscribe online by going to WWE.com and clicking on the WWE Network button on the top right corner of the navigation bar.

WWE Announces Third Quarter 2014 Earnings Results, Exceeds Expectations, Complete Report

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WWE released their third quarter 2014 results today. Below is the press release issued:
WWE® Reports 2014 Third Quarter Results
Exceeds Earnings Expectations and Raises 2014 Outlook

STAMFORD, CONN. — WWE (NYSE:WWE) today announced financial results for its third quarter ended September 30, 2014. For the quarter, the Company reported a Net loss of $5.9 million, or $0.08 per share, compared to Net income of $2.4 million, or $0.03 per share, in the third quarter last year. Excluding items affecting comparability, Adjusted OIBDA was $5.1 million and Adjusted Net loss was $0.6 million, or $0.01 per share in the current year quarter, compared to Adjusted OIBDA of $16.7 million and adjusted Net income of $7.0 million, or $0.09 per share, in the prior year quarter.

“During the quarter, we delivered stronger financial performance than anticipated and surpassed our guidance while making significant progress on the execution of our WWE Network strategy,” stated Vince McMahon, Chairman and Chief Executive Officer. “To capitalize on the substantial opportunity created by WWE Network, it’s time to remove all the barriers to those that want WWE. We are excited to introduce a new simplified price plan at $9.99 per month, and like Netflix with no commitment/cancel anytime. This reflects our belief in the broad appeal of WWE Network content. Additionally, we continue to develop the international platform for WWE Network and plan to make the network available in the U.K. on an OTT basis in November. WWE Network continues to be the single greatest opportunity to transform WWE’s business model and we remain optimistic about our potential to drive long-term growth.”

“As we expanded WWE Network to 731,000 subscribers, our Adjusted OIBDA of $5.1 million surpassed our guidance, which indicated an Adjusted OIBDA loss ranging from $10 million to $15 million with an average of 723,000 subscribers. Given our performance in the quarter, we have improved our 2014 Adjusted OIBDA outlook ranges by approximately $15 million to $20 million,” added George Barrios, Chief Strategy & Financial Officer. “Key metrics continued to show strength. Raw and SmackDown TV ratings increased 2% and 3%, respectively. WWE’s social media presence has increased 71% to over 420 million followers. In addition, revenue from the Company’s seven new key television agreements is expected to increase from approximately $130 million in 2014 to approximately $235 million in 2018, providing over $100 million of revenue growth subject to counterparty risks.”

WWE Network Update: Third Quarter Highlights

* Network segment revenues increased 68% from the prior year quarter and 26% on a year-to-date basis, reflecting the launch of WWE Network. Viewership of WWE Network’s most compelling content increased as evidenced by the Night of Champions in September. Domestic transactions related to that event, as measured by a combination of network subscribers and pay-per-view buys, was nearly 9 times the event’s 85,000 domestic pay-per-view buys in the prior year quarter.

* WWE Network added 31,000 subscribers in the quarter, representing a 4% increase from June 30, and reached 731,000 subscribers at quarter-end. Subscriber growth reflected the acquisition of 286,000 subscribers, which was 71% above the gross subscriber additions in the period between April 7 (the day after WrestleMania) and June 30 (WWE Network added 182,000 gross subscribers during the April 1- April 6 period, which included WrestleMania). Through September 30, WWE Network had attracted approximately 971,000 unique subscribers with 75% of these subscribers active as of that date.

* The U.S. version of WWE Network was made available in more than 170 countries and territories beginning August 12. Between that date and September 30, WWE Network acquired approximately 30,000 international subscribers, representing 10% of gross additions. Additionally, on August 12, the Company introduced a $12.99 (cancel at any time) plan, which reached 23,000 subscribers at quarter end.

* Viewer data continues to indicate that, on average, close to 90% of subscribers access WWE Network at least once per week and 99% access WWE Network at least once per month. Driving that engagement is WWE Network’s compelling live and new original content. Notably, the Company’s SummerSlam event, which aired live on WWE Network, ranked 1st on Nielsen’s Twitter TV Ratings1, achieving the largest social media presence of any series or special during the week of August 11, beating every program in this Nielsen category on U.S. cable and broadcast networks.

WWE Network Update: Future Plans

* New Simplified Price Plan: Beginning November 1, the Company will introduce a new simplified price plan at $9.99 per month with no commitment (cancel at any time). Current subscribers will benefit from this new simplified plan as they are migrated to this new plan beginning in December. The new pricing structure reflects management’s belief in the broad appeal of WWE Network content and is comparable to that of other subscription-based content platforms including Netflix and Hulu Plus. Additionally, all new subscribers who register for the network in November will receive the month of November for free, including the opportunity to watch Survivor Series live on Sunday, November 23rd.

* WWE Network to be available in the U.K.: The Company continues to develop the international platform for WWE Network and plans to make the U.S. version of WWE Network available in the U.K. on an over-the-top basis in November.

* New Content / Product Features: New content recently added to the network includes WWE Rivalries. The original series, which provides a documentary-style look at some of the greatest moments in WWE history, debuted on October 27. In addition to providing new live and original content, the network has increased access to the Company’s comprehensive video-on-demand library to more than 2,500 hours from more than 1,500 hours at launch. Also enhancing subscribers’ viewing experience, the Company plans to roll out new “resume play” and “watch list” features across WWE Network media platforms by the end of December.

* Limited advertising: WWE Network began including a limited amount of advertising on October 13 with Pepsi, Mattel, K-Mart, Take-Two Interactive, and Pure Talk USA as the network’s initial sponsors. The Company’s advertising strategy anticipates no commercial breaks during scheduled programming, limited advertising between shows, and occasional advertising before the network’s video-on-demand content.

(1) Nielsen’s Twitter TV Ratings rank programs by their unique audience on Twitter, i.e. the total number of Twitter accounts that accrue impressions ascribed to a related program episode.

2014 and 2015 Business Outlook

Compared to its previous Business Outlook (released July 31), the Company has improved its 2014 Adjusted OIBDA outlook by approximately $15 million to $20 million on an adjusted basis at all WWE Network subscriber levels. The improvement reflects the significant cost savings achieved to date.

The rate of WWE Network subscriber adoption is a critical determinant of the Company’s projected future financial performance. The table below outlines ranges of potential Company performance at different subscriber levels in both 2014 and 2015 (Reconciliation of Operating Income to Adjusted OIBDA can be found in the Supplemental Information included in this release).

Long-Term Growth

The strengthening of WWE’s content distribution agreements is one of the Company’s primary long-term growth drivers, which also include the development of a global WWE Network, the monetization of the Company’s digital and social media presence, and the cultivation of international business opportunities.

In the third quarter 2014, WWE finalized television distribution agreements in the U.S., India, Canada, Mexico and UAE. With the completion of these agreements as well as agreements previously completed in the U.K. and Thailand, management has greater clarity about the timing and magnitude of TV rights revenue through 2018.

Final terms of these agreements indicate a higher rate of growth from a slightly lower 2014/2015 base. The average annual value (AAV) of the Company’s new content agreements is consistent with prior disclosures. While management now anticipates lower television revenue in 2015 than in previous disclosures, the Company’s overall 2015 OIBDA guidance remains unchanged.

The Company’s seven key television agreements (as referenced above) account for television revenue that is expected to increase from approximately $130 million in 2014 to approximately $235 million in 2018. As such, over the period from 2014 to 2018, these key television deals provide over $100 million of revenue growth subject to counterparty risk.

Basis of Presentation

During the first quarter of 2014, the Company launched WWE Network, which changed the way that certain content is delivered to our customers. In conjunction with this change, management reevaluated the way it manages and reports the business. The launch of WWE Network coupled with the continued convergence within the media landscape has resulted in a change in the Company’s management reporting to its chief operating decision maker. These changes necessitated a change in the Company’s segment reporting to align with management’s operational view. The Company now classifies its operations into ten reportable segments, which include the following: Network (which includes our pay-per-view business), Television, Home Entertainment and Digital Media, individual segments that comprise the Media Division; Live Events; Licensing, Venue Merchandise, WWEShop, individual segments that comprise the Consumer Products Division; WWE Studios and Corporate and Other.

Comparability of Results

In the current year quarter, the Company recorded a one-time pre-tax restructuring charge of $4.2 million comprised of severance and other costs ($2.1 million recorded in Corporate and Other Expenses, $0.3 million in Digital Media segment expense, and $1.8 million in depreciation expense) and a $4.0 million impairment of an equity investment. During the prior year quarter, the Company recorded $7.0 million in film impairment charges.

Results for the nine months ended September 30, 2014 included a $4.2 million restructuring charge, a $4.0 million impairment of an equity investment, and a $1.6 million adjustment to reduce the carrying value of the old Corporate Aircraft to its estimated fair value in conjunction with the sale of this asset, which occurred during the third quarter 2014. Results for the nine months ended September 30, 2013 include $11.7 million in film impairment charges and an approximate $3.4 million positive impact from the transition of the Company’s video game to a new licensee in 2013. In order to facilitate an analysis of financial results on a comparable basis where noted, the Company’s results have been adjusted to exclude these items. (See Schedule of Adjustments in Supplemental Information).

Three Months Ended September 30, 2014 – Results by Region and Business Segment

Revenues increased 6% to $120.2 million from the prior year quarter due to growth in North America. North American revenues increased 7% driven primarily by an increase in Media Division revenues as the ramp up in WWE Network subscription revenue was partially offset by lower revenue from the Company’s Pay-Per-View, Television, Home Entertainment and Digital Media businesses. Revenues from outside North America were essentially flat to the prior year quarter.

Media Division

Revenues from the Company’s Media division increased 6% to $76.9 million with growth driven by the ramp up of WWE Network. Growth from the Company’s Network segment was partially offset by lower Television, Home Entertainment and Digital Media revenue as described below.

* Network revenues, which include revenue generated by WWE Network, pay-per-view and video-on-demand, increased 68% to $26.1 million from $15.5 million in the prior year quarter.

* WWE Network generated $22.4 million in subscription revenue based on an average of 723,000 paid subscribers over the quarter. WWE Network had approximately 731,000 paid subscribers at September 30, 2014 as compared to 700,000 paid subscribers on June 30.

* Pay-per-view contributed $3.7 million in revenue with approximately 294,000 buys for the three events produced during the quarter. On a comparable basis (excluding the impact of prior period events), pay-per-view buys declined 56% reflecting the availability of pay-per-view events on WWE Network.

The details for the number of pay-per-view buys (in thousands) are as follows:

* Television revenues decreased 6% to $42.2 million from $44.8 million in the prior year quarter as contractual increases for existing programs were more than offset by the production and monetization of five fewer episodes of Total Divas, a program that debuted in July 2013, due to timing. Additionally, the decline in television revenues reflected the timing of one fewer episode of Raw in the U.S. (due to one less Monday in the third quarter of 2014 as compared to the third quarter of 2013).

* Home Entertainment net revenues decreased to $3.6 million from $5.2 million in the prior year quarter, reflecting a 40% decline in units shipped, and a decrease in the average effective price. The decline in unit shipments reflected reduced shipments of WWE’s catalog titles, which are typically characterized by lower prices and profit margins than new releases. The average effective price declined 19% to $9.22 as retail pricing pressure on both new releases and catalog titles more than offset the impact of product mix. (On a year-to-date basis, average pricing has declined 6% from the prior year period.)

* Digital Media net revenues were $5.0 million compared to $7.2 million in the prior year quarter. The decline reflected lower advertising across various platforms as well as lower monetization of the Company’s pay-per-view webcasts via WWE.com as these events became available on WWE Network.

Live Events

Live Event revenues decreased 13% to $21.8 million from $25.1 million in the prior year quarter primarily due to the staging of fewer events in the Company’s international markets.

* The Company staged 79 events in the current quarter as compared to 76 events in the prior year quarter. There were 73 events held in North America this quarter versus 62 in the prior year quarter, and 6 events held in international markets versus 14 events in the prior year quarter.

* North American events generated revenues of $17.3 million as compared to $17.5 million in the prior year quarter. The impact of staging 11 additional events in North America was offset by a 7% decline in average attendance to 5,100 fans, a 5% decline in average ticket prices to $44.60, and a reduction in event-related sponsorship revenue.

* International live events generated revenues of $4.3 million as compared to $7.5 million in the prior year quarter. The 43% revenue decline was due to the staging of 8 fewer events in international markets. Partially offsetting this decline, average attendance increased 15% to 7,700 fans and average ticket prices increased 28% to $92.89. The changes in average ticket prices and attendance were predominantly due to changes in country mix.

Consumer Products Division

Revenues from Consumer Products businesses were $18.5 million as compared to $12.6 million in the prior year quarter, primarily due to the increases in the Company’s licensing and e-commerce businesses as described below.

* Licensing revenues were $10.0 million as compared to $5.7 million in the prior year quarter, primarily driven by a higher effective royalty rate for the Company’s franchise video game.

* Venue Merchandise revenues increased 5% to $4.2 million from $4.0 million in the prior year quarter primarily due to an increase in total attendance at the Company’s North American events.

* WWEShop revenues increased 48% to $4.3 million from $2.9 million in the prior year quarter driven by a 50% increase in the volume of online merchandise orders to more than 89,900 orders globally. Orders increased primarily due to mobile shop optimization and a new distribution model utilizing Amazon U.K. The average revenue per order declined 3% to $47.59 from the prior year quarter.

WWE Studios

WWE Studios revenue increased to $1.9 million from $1.8 million in the prior year quarter, reflecting the timing of results from the Company’s portfolio of movies. Revenue recognized in the current year quarter was primarily associated with the 2013 slate of film releases. WWE Studios’ movie portfolio generated a loss of $0.4 million in the quarter compared to a loss of $7.4 million in the prior year quarter, which included $7.0 million in film impairment charges. Movies released in 2014, such as Scooby Doo! WrestleMania Mystery (direct-to-DVD) and Oculus (theatrical), have shown performances that are in-line with expectations.

Corporate and Other

Corporate and Other expenses increased $7.6 million to $36.4 million from the prior year quarter. As defined, these expenses include corporate G&A expenses as well as sales, marketing, and talent development costs, which cannot be allocated to specific segments. The increase in Corporate and Other expense during the quarter included $2.1 million in severance and related restructuring charges. Excluding the impact of restructuring, the $5.5 million increase in expenses supported the expansion of the Company’s international infrastructure, talent development and brand marketing.

Operating Income Before Depreciation and Amortization (OIBDA)

OIBDA results declined to $2.7 million from $9.7 million in the prior year quarter. Excluding the impact of restructuring and film impairment charges, Adjusted OIBDA declined $11.6 million predominantly due to the ramp up of WWE Network and investment across WWE to support key content and brand initiatives. The ramp up of WWE Network resulted in a $5.1 million reduction in OIBDA as the growth in subscribers and subscription revenue was more than offset by the loss of pay-per-view revenue and increased programming, marketing, and customer service costs. Investment in WWE’s content and brand initiatives resulted in a $5.5 million increase in Corporate and Other expenses (as described above). Based on the increased investment, the Company’s Adjusted OIBDA margin was 4% in the current year quarter as compared to 15% in the prior year quarter.

Depreciation and Amortization

Depreciation and amortization expense totaled $7.7 million for the current year quarter as compared to $6.5 million in the prior year quarter. Depreciation and amortization expense in both the current and prior year periods derived from investment in assets to support the Company’s content initiatives, including efforts to launch WWE Network. The current year quarter includes a charge of $1.8 million to write down certain assets associated with the Company’s gamification initiative.

Investment Income, Interest and Other Expense, Net

Investment income, interest and other expense, net yielded expense of $5.5 million compared to income of $0.1 million in the prior year quarter. The current year quarter included a $4.0 million impairment of an equity investment and changes in realized foreign exchange losses of $0.9 million.

Effective tax rate

In the current year quarter, the effective tax rate was 44% as compared to 27% in the prior year quarter. The recognition of FIN48 releases resulted in tax benefits that increased the effective tax rate in the current year quarter and decreased the effective tax rate in the prior year quarter. The current year includes a tax benefit associated with the Company’s operating loss for the quarter; the prior year was a tax provision as the Company had pre-tax income. The Company believes it will be able to utilize these benefits in future periods.

Summary Results for the Nine Months Ended September 30, 2014

Total revenues for the nine months ended September 30, 2014 were $402.1 million as compared to $389.6 million in the prior year period. Operating loss for the current year period was $39.7 million as compared to income of $18.1 million in the prior year period. Net loss was $28.5 million, or $0.38 per share, as compared to Net income of $10.7 million, or $0.14 per share, in the prior year period. OIBDA was a loss of $19.1 million for the current nine month period as compared to income of $35.9 million in the prior year period.

Excluding items that impacted comparability on a year-over-year basis, Adjusted Operating loss was $33.9 million compared to income of $26.4 million in the prior year period, and Adjusted Net loss was $22.2 million, or $0.30 per share, compared to Net income of $16.1 million, or $0.21 per share, in the prior year period. Adjusted OIBDA was a loss of $16.7 million as compared to income of $44.2 million in the prior year period.

Nine Months Ended September 30, 2014 – Results by Region and Business Segment

Revenues increased 3% to $402.1 million primarily due to growth in North America. Revenues from North America increased 5%, or $14.7 million, driven by the growth of the Company’s Network segment. The ramp up of WWE Network subscribers and subscription revenue significantly exceeded the loss of pay-per-view revenue as pay-per-view events became available on WWE Network. Increased revenue from television distribution and higher online merchandise sales through WWEShop were more than offset by lower revenue from the licensing of the Company’s franchise video game and digital advertising. Revenues from outside North America declined 3% primarily due to the impact of staging ten fewer live events in international markets, which offset increased revenue from television distribution in international markets. There was no significant impact from changes in foreign exchange rates in the current year period.

Media Division

Revenues from the Company’s Media Division increased 8% to $250.4 million primarily driven by the launch and ramp up of WWE Network subscribers and subscription revenue and, to a lesser extent, increased television revenue. Revenue growth was partially offset by lower pay-per-view (included in the Network segment) and Digital Media revenue as the Company’s video content became available on WWE Network. Additionally, the decline in Digital Media revenue reflected lower advertising across various platforms.

Live Events

Live Event revenues were $83.8 million as compared to $87.7 million in the prior year period primarily due to lower attendance at WrestleMania (because of stadium configuration) and the staging of 10 fewer international events.

Consumer Products Division

Revenues from Consumer Products businesses were $57.7 million for the current year period as compared to $61.9 million in the prior year period, representing a decrease of 7%. The decrease was primarily driven by the transition to a new video game partner, Take-Two Interactive, lower sales and contractual changes in the Company’s video game licensing agreement. Partially offsetting this decline was increased revenue from WWEShop, which benefited from mobile shop optimization and a new distribution model in the U.K. utilizing Amazon.

WWE Studios

WWE Studios revenue increased to $8.0 million from $5.8 million in the prior year period primarily due to the strong performance of The Call, which was released theatrically in March 2013. WWE Studios’ movie portfolio generated income of $0.9 million compared to a loss of $12.8 million in the prior year quarter, which included $11.7 million in film impairment charges. Excluding the impact of prior-year film impairment charges, WWE Studios generated income of $0.9 million compared to an adjusted loss of $1.1 million.

Corporate and Other

Corporate and Other expenses increased $20.8 million to $116.2 million from the prior year period. As defined, these expenses include corporate G&A expenses as well as sales, marketing, and talent development costs, which cannot be allocated to specific segments. The increase in Corporate and Other expense during the period included $2.1 million in severance and related restructuring charges. Excluding the impact of restructuring, the $18.7 million increase supported the expansion of the Company’s international infrastructure, talent development and brand marketing.

Operating Income Before Depreciation and Amortization (OIBDA)

OIBDA results declined to a loss of $19.1 million as compared to income of $35.9 million in the prior year period. The OIBDA decline was primarily due to lower profits from the Network segment as WWE Network continued to develop scale, investments to support key content and brand initiatives, and a reduction in Licensing profits stemming from the transition to a new video game partner. The ramp up of WWE Network resulted in a $29.2 million reduction in Network segment OIBDA as the growth in subscribers and subscription revenue was more than offset by the loss of pay-per-view revenue and increased programming, marketing, and customer service costs. Investment in WWE’s content and brand initiatives resulted in a $20.8 million increase in Corporate and Other expenses (as described above). The reduction in licensing profits reflected contractual changes in the Company’s video game licensing agreement and a benefit in the prior year period associated with the transition from THQ to Take-Two Interactive. These factors were partially offset by improved film performance. Based on the impact of increased investment and resulting changes in business mix, the Company’s OIBDA margin was (5)% in the first nine months of 2014 as compared to 9% in the prior year period. Excluding the impact of film impairments, video game transition and restructuring related expenses, Adjusted OIBDA resulted in a loss of $16.7 million in the period as compared to income of $44.2 million in the prior year period, and the Adjusted OIBDA margin was (4)% in the current period as compared to 11% in the prior year period. (See Schedules of Adjustments in Supplemental Information).

Depreciation and amortization

Depreciation and amortization expense totaled $20.6 million for the current year period as compared to $17.8 million in the prior year period. Depreciation and amortization expense in both the current and prior year periods derived from investment in assets to support the Company’s content initiatives, including efforts to launch WWE Network. The current year includes a charge of $1.8 million to write down certain assets associated with the Company’s gamification initiative and a charge of $1.6 million to adjust the carrying value of the old Corporate Aircraft to the estimate of its fair value, in conjunction with the sale of this asset.

Investment Income, Interest and Other Expense, Net

Investment income, interest and other expense, net yielded an expense of $6.1 million compared to an expense of $1.6 million in the prior year period. The current year period reflects an impairment of an equity investment of $4.0 million and lower investment income than the prior year period.

Effective tax rate

In the current year period, the effective tax rate was 38% as compared to 36% in the prior year period. The effective tax rate in the current year period approximates the Company’s expected effective tax rate. The current year includes a tax benefit associated with the Company’s operating loss. The Company believes it will be able to utilize these benefits in future periods.

Cash Flows & Liquidity

Cash flows used in operating activities were $5.2 million in the first nine months of 2014. The use of cash was driven by the Company’s operating losses well as spending to produce feature films.

Purchases of property and equipment and other assets declined by $9.1 million from the prior year period.

As of September 30, 2014, the Company held $68.7 million in cash and short-term investments and currently estimates debt capacity under the Company’s revolving line of credit to be approximately $150.0 million.

In October 2014, the Company received a $50 million advance payment associated with a recently executed television distribution agreement. The payment is not included in the cash balances or cash flow (above), but will be reflected in the Company’s fourth quarter financial statements as deferred income. The advance will be recognized as revenue as earned over the term of the agreement.

WWE Network Subscriber Count Revealed, Change In Subscription Model, Network In UK

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WWE released their third quarter results for 2014 today. The company announced that the total number of subscribers for the WWE Network as of September 30th is 731,000.

“WWE Network added 31,000 subscribers in the quarter, representing a 4% increase from June 30, and reached 731,000 subscribers at quarter-end,” the report read. “Subscriber growth reflected the acquisition of 286,000 subscribers, which was 71% above the gross subscriber additions in the period between April 7 (the day after WrestleMania) and June 30 (WWE Network added 182,000 gross subscribers during the April 1- April 6 period, which included WrestleMania). Through September 30, WWE Network had attracted approximately 971,000 unique subscribers with 75% of these subscribers active as of that date.”

The company also announced that the Network will be available in the U.K. in November, and that they are removing the six month commitment.

“To capitalize on the substantial opportunity created by WWE Network, it’s time to remove all the barriers to those that want WWE,” Vince McMahon said. “We are excited to introduce a new simplified price plan at $9.99 per month, and like Netflix with no commitment/cancel anytime. This reflects our belief in the broad appeal of WWE Network content. Additionally, we continue to develop the international platform for WWE Network and plan to make the network available in the U.K. on an OTT basis in November. WWE Network continues to be the single greatest opportunity to transform WWE’s business model and we remain optimistic about our potential to drive long-term growth.”

As noted, since WWE announced 667,287 subscribers last April, the Network has become available in over 170 countries and territories. As of the end of the third quarter, this led to the company acquiring around 30,000 international subscribers.

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